VFC-RTS: Vector-Field Consistency para Real-Time-Strategy Multiplayer Games
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چکیده
Although massive multiplayer online games have established popularity, real-time strategy (RTS) has not been considered a good candidate for this model because of the limited number of players supported, large number of game entities and strong consistency requirements. To deal with this situation, concepts such as continuous consistency and location-awareness have proven useful in order to confine areas with consistency requirements. The Vector-Field Consistency (VFC) model achieves a balance between these notions by defining multiple zones of consistency around the player’s location (pivot) with different divergence boundaries. In this work we propose VFC-RTS, an adaptation of the VFC model, characterized for establishing consistency degrees, to the RTS scenario, describing how the concepts of the original VFC model were adapted. We apply our solution to an open source RTS game with full consistency requirements and evaluate the results.
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تاریخ انتشار 2012